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Gff editor dragon age 2 change level
Gff editor dragon age 2 change level












gff editor dragon age 2 change level
  1. #Gff editor dragon age 2 change level how to
  2. #Gff editor dragon age 2 change level mac os x
  3. #Gff editor dragon age 2 change level code

** Proper handling of structs and vectors *** For example, "int var = foo * bar + quux" compiles to a long chain with multiple temporaries

#Gff editor dragon age 2 change level code

** Collapsing of instruction chains into single-line NWScript code * It might be quite useful to have a NWScript decompiler in xoreos-tools * Continuous fuzzing via (currently only taking "important" projects) ** 2DA, KEY/BIF, ERF, GFF3, GFF4, GDA, TLK, NSBTX, RIM, SMALL, SSF ** CBGT, CDPTH, DDS, NBFS, NCGR, NCLR, SBM, TGA, TPC, TXB * File formats previously manually fuzzed with afl: ** Needs to check that the compiler can do that configure flag for building with fuzzing instrumentation? * Integrate it with our build system somehow * Can be integrated with (american fuzzy lop): * Set up fuzzing targets for everything for * Our console code needs to take that into account

gff editor dragon age 2 change level

They're usually rendered twice as wide as Latin glyphs * CJK glyphs tend to be more complex and therefore wider. * We need to match the height with DejaVu Sans Mono Bold * We could maybe integrate CJK glyphs from the or other suitable libre fonts * Not strictly necessary, but nice to have for printing, say, Witcher area names in Asian languages * The "system font" we use for our debug console, DejaVu Sans Mono Bold, does not feature any CJK (Chinese, Japanese, Korean) glyphs

gff editor dragon age 2 change level

** Special characters in attribute values not properly escaped ** Attribute values not enclosed in quotes most of the time Need custom XML parser stock XML parsing libraries will just throw errors. ** Alternative should still produce static HTML somehow *** Something inspired by the art of the orginal games would fit ** For legal reasons, we shouldn't directly use art or designs from the original games ** Linking/Grouping engine functions between games *** Differences and commonalities between games ** A big overview of modding Aurora games in general * Maybe even some kind of Modder's Handbook

#Gff editor dragon age 2 change level how to

** How to install the games on various platforms

#Gff editor dragon age 2 change level mac os x

** Expand Mac OS X compiling instructions ** Expand GNU/Linux compiling instructions to cover more distributions ** Explain how to get the xoreos sources on various platforms * Extend the developer information on the wiki ('''See also:''' the Kanban-like "Projects" boards on GitHub: ) If you plan to do any of these tasks, please also ] beforehand, so we can better coordinate multiple people interested in doing the same task, and discuss how to best solve the problem. Anybody is welcome to tackle any of these tasks, but please also read our ], including our ], ] and. This is a long rambly list of things left to do in xoreos and xoreos-tools.














Gff editor dragon age 2 change level